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  • Published 3 Apr 2019

Quad wireframe in sculpt mode

At the moment, when you turn on the wireframe overlay in sculpt mode you see the wireframe triangulated. It would be very helpful to have an option to see it in good old quad view here, if one is doing some careful tweaks on a character and need to see a nice and clean wireframe directly instead of having to switch to objectmode back and forth :)

Screenshot from 2019-04-02 19.06.15.png

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Development Status: Open

Upvote 15 Downvote 0
mattiaslind93
3 Apr 2019

5 Comments

zuorion

developer.blender.org/T62924

Brecht Van Lommel (brecht) : It's a known limitation of the current sculpt drawing code, not considered a bug but something we can improve.

1
jazzik.jazz

Hello, turn on multiresolution modifier and after that make one simple subdivision ;)

1
mattiaslind93 Author

* @jazzik.jazz * Well sure, but then I have to view my model subdivided, and I might need to rig using sculpted blendshapes, and those need to be viewed un-subdivided sometimes

mattiaslind93 Author

It got fixed a few updates ago, but now in the latest update the triangular wireframe is back. Anyone who knows the benefit of this view and why it returned?

jazzik.jazz

* @Mattias Lind * Hi, use Triangulate modifier in sculpting. And change option - Minimum vertices at 5 ;)