Shape Flatten
This will be a niche idea and not likely garner a lot of support. However, this is a tiny idea I have. This can be done for sculpting or for modifiers. Shape flatten or deform. As in say you got something that you want to simulate to be against a flat surface or wall but it is a bit wild right now. You can take a plane, cube, etc and use it to flatten a surface out t that like polygonal hair it can be a bit annoying to grab and move to a desired shape because it moves the back of it or other parts that are already sorta flatten you can of course divide the hair up but that can get messy. Using this shape dynamic idea we can expand on it by using other primitives to say deform it to be wrapped around a pole or curling iron etc.
Just a niche idea that has a lot of potentials I think. Because you can use it on other things. Squish a person dynamically if need be. Honestly, if this idea is expanded on it could get crazy. Though deformers would do a lot of this as well. However, they do not work grand for the above aforementioned. Unless somehow I missed something which is always the case usually.
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