Add "scroll to active" for Dope Sheet
The same way that the Outliner has a "scroll to active" checkbox which allows you to immediately see a selected object in its context, so should the Dope Sheet, so you can see all of the keyframes of the track that you have selected.
Having to enable/disable "only show selected" or pin/unpin bones you want to work on is a massive pain during character animation, and only gets in the way.
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This feature will probably be working soon since we are working on a new way to draw the channelbox. That said, why exactly would you enable/disable "Only Show Selected" all the time? Does something in your workflow hinder you to select bones/objects in the 3D viewport?