Resolution output for shader Image Texture Node
I have a use case for synchronizing blenders coordinate system to the pixels in an image. This should work on images with varied resolutions. Unfortunately i couldn't find a way to get the resolution of an image from within shared nodes. It would cool to have an output on the Image Texture node in the shader editor with resolution info.
3 Comments
It makes sense, but as a separate node. So far, I have one in development, but only for geometry
Interesting. Can i ask why you suggest a separate node? Would it be a clone of the normal image node with extra outputs or do you mean a separate 'resolution' node that you have to set to the same image as you use?
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