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  • Published 24 Jul 2022

Object based "undo"

This could be very useful:

Every object has it's own undo. Example:

  1. Object 1 (Default cube) has been modified 2 times.
  2. After that, object 2 has been modified 2 times.

When I now want to bring back object 1 to the state BEFORE the 2 modifieres, I have to press 4 x "undo". But that also "undues" object 2, thats noch what I want...

Hope you know what i mean... :-) undo.jpg

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Development Status: Open

Upvote 1 Downvote 2
joachimschmidt12
24 Jul 2022

1 Comment

thinsoldier

This is best done as an edit poly modifier like in 3dsmax. There are already requests/proposals for that. Geometry Nodes work is probably going to lay the foundation of making such a thing possible in the very distant future.

2