Object based "undo"
This could be very useful:
Every object has it's own undo. Example:
- Object 1 (Default cube) has been modified 2 times.
- After that, object 2 has been modified 2 times.
When I now want to bring back object 1 to the state BEFORE the 2 modifieres, I have to press 4 x "undo". But that also "undues" object 2, thats noch what I want...
Hope you know what i mean... :-)
1 Comment
This is best done as an edit poly modifier like in 3dsmax. There are already requests/proposals for that. Geometry Nodes work is probably going to lay the foundation of making such a thing possible in the very distant future.