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  • Published 11 Feb 2021

More options for "Extras" in viewport overlay

In the viewport overlays panel, there is a single checkbox for "extras". This affects a lot of different object types, and often you want to edit some and not others. For example in some cases you want to edit lights without seeing all the empties and curves in your rig, and vice versa. Camera objects can often get in the way as well, and have an irritating habit of unhiding themselves ;) if they're in a collection that is being hidden and unhidden a lot. (You almost never want to actually see cameras in practice, would be nice to have master "hide cameras" button)

So the proposal is to have a list of checkboxes here, either replacing the Extras checkbox or subject to it. I notice Bones already have their own checkbox, so perhaps they could be added to this list.

  • Extras[x]
    • Cameras[x]
    • Lights[x]
    • Curves[x]
    • Lattices[x]
    • Empties[x]
    • Bones[x]
100%

Development Status: Open

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cerebral
11 Feb 2021

3 Comments

Shimoon

Isn't the "Object Types Visibility" panel actually serve that purpose already? {attachment extrasVisibilityjpg}

2
cerebral Author

* @Shimoon * ..... again i taste my foot on this website. lol

Thanks! :D

EDIT: wait, doesnt that mean that armature visibility is present in two places...? I know I should check the manual first for these things but perhaps this could also be organized and telegraphed a bit better...

Lauloque

* @cerebral * not exactly, the bones checkbox in the overlay drop down menu really only deals with bones, while the armature option in the object types visibility drop down hides the entirety of any object type armature. Though honestly i don't know if there is an usage for hiding only bones and not the object itself.