ParticleInstance Modifier: Particle Info to Vertex Colors
The ParticleInstance modifier has 2 fields ("Index Layer" and "Value Layer") to put the particle index and random values into vertex color slots BUT none of the other particle infos like
- age
- lifetime
- location
- size
- velocity
- angular velocity
To create materials based on e.g. the age or speed of a particle similar to using the "Particle Info" node in the material node tree, these missing particle infos would also be very useful.
Also, naming: "Value Layer" could/should be "Random Layer" (same as Particle Info node)
13 Comments
All that data should be accessible without the need to manually set up and specify vertex groups. The particle info node should read directly from the underlying particle system, and assign the colour to the mesh based on proximity to the nearest non-rendered particle.
This feature would be very much appreciated.
I vote
Yes would be great!!
Much needed!
nice proposal but seems you have all you need in Point Density node.
* @snarkrans * removed
Regarding Age and Lifetime - is there any need for these as separate attributes? I have always used them with a math node (Age / Lifetime -> 0.0 to 1.0) to get a factor for use as input into a color ramp. I am trying to imagine a use for them separately.
I think there would be something like this coming in the near future with the everything nodes project so the developers might not feel like its necessary to add something like this when it might get replaced later on with a completely new system.
WOuld be nice, but i dont see it happening i guess. Particle dont receive any development no more :(
* @romboutv * Whaaa?!?! Particles have been under heavy development. The new particle nodes should be landing in the next two releases after 2.82. youtube.com/watch
* @dpdpforlife * okay weird, i read and heard they would not do updates since nodes everything is being workedon? Or are you talking about that?
I would so much appreciate if Particle Instance Modifier works with Length defined by a vertex group weight (for example if you plant trees you could weight paint their height this way). I have already reported this as a bug, but I was told this is not suppose to be working... :-/ developer.blender.org/T61933