Add "Animation Offset" mode for transform manipulators
It would be great to have an "Animation Offset" mode for manipulators such as
Move
,
Rotate
,
Scale
. When activated this option would offset entire animation curves on the transformed object, therefore, removing the need for parenting when doing quick repositioning of animated objects. This is 3ds Max default behavior when auto-keying is OFF. Maya behaves like Blender currently. If Blender had the option for both behaviors, it would really be fantastic.
2 Comments
I'd rather like AnimBot's offset that basically is a simple toggle mode that offsets any kind of edit you do, and also lets you select the time range to affect only that area.
Might not be perfect, but the AnimAide plugin actually provides this functionality, as well as a couple of other AnimBot-like ones.