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  • Published 11 Mar 2021

animated alembic reference frame for generated texture coordinate

Hey, When bringing in an animated alembic the generated texture coordinate does not really work as is supposed to. The mesh is travelling through the vector space as supposed to the generated texture coordinates sticking to the mesh. It is working fine with internal deformers such as armature, however is being ignored for imported cache. My current workaround is to simply put a deformer before the meshCache which fixes the texture coordinate and the deformation is overwritten by the alembic anyways. However It would maybe be a nice option in the meshSequenceCache modifier to be able to specify a reference frame/object (with same topology) as base for the texture coordinates. Cheers

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Development Status: Open

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smay
11 Mar 2021

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