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  • Published 26 Apr 2016

Possibility to key coordinates of origin

It would be helpful if you going to animate rolling cube for example. You should setup cube first with lot of empties for animation of roll now. Instead of it would be much easier to key coordinates of cube's origin. It could be implemented as it shown on pic.

This is B3D way - blender.stackexchange.com/questions/7183/how-to-animate-a-cube-pivoting-more-than-once-without-affecting-its-original-po This is Maya way - youtube.com/watch

SlOtKwV.png

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Development Status: Open

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osv
26 Apr 2016

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