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  • Published 8 Aug 2020

Would it be possible to implement an Ocean Texture node to use in shader editor?

There's something that bothers me. Blender has an algorithm that can generate realistic oceans but only as a displacement via the modifier. So the maths and everything seems to be there but there's no way to use that data in the node editor directly. That would be amazingly helpful for generating large scale bodies of water but the only workaround as of now is to bake normal maps and go through the process of making them usable. Plus, there's always a problem with tiling that wouldn't be there if there was an ocean texture node.

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Development Status: Open

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8 Aug 2020

2 Comments

jacopo.voltolina.official

that would be so useful!

lsscpp

yes! indeed! right!