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  • Published 14 Jul 2019

Improve UV Stretch Analyzer

What you see on this GIF?

Image

UV Stretch analyzer is not bad in Blender. But if you scale some parts of UV's way too far up/down from others it becomes absolutely useless tool and show " 0 " actual information to help in work.

What proposed?

Three modes:

  • Model - compare area for all model UV's ( current mode ).
  • Island - compare area for each island separately.
  • Selection - compare area inside current selection ( it can be handy for specific cases ).

Image

As always - thanks for reading. Also you can check my other suggestions .

100%

Development Status: Open

Upvote 58 Downvote 0
IIIFGIII
14 Jul 2019

5 Comments

Draise

Excellent idea.

1
ethanhall

It would also be nice to have the option to set what should be considered the ideal UV density. Comparing stretch to an absolute standard, rather than relative, would help standardize assets created by different people working on the same project. It would also aid in comparing UV stretch when UVs correspond to different texture sizes.

ignatievamaryna

Great!

AnthonyGuiziou

Great idea ! :)

Lauloque

Yes ! :')