Improve UV Stretch Analyzer
What you see on this GIF?
UV Stretch
analyzer is not bad in Blender. But if you scale some parts of UV's way too far up/down from others it becomes absolutely useless tool and show " 0 " actual information to help in work.
What proposed?
Three modes:
- Model - compare area for all model UV's ( current mode ).
- Island - compare area for each island separately.
- Selection - compare area inside current selection ( it can be handy for specific cases ).
As always - thanks for reading. Also you can check my other suggestions .
5 Comments
Excellent idea.
It would also be nice to have the option to set what should be considered the ideal UV density. Comparing stretch to an absolute standard, rather than relative, would help standardize assets created by different people working on the same project. It would also aid in comparing UV stretch when UVs correspond to different texture sizes.
Great!
Great idea ! :)
Yes ! :')