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  • Published 16 Apr 2026

Collection export: Reset location option for each object

Collection Exporters are a very useful feature. I use them extensively when creating static mesh assets for games, exporting to various game engines in FBX format.

Problem: Currently, before exporting, I need to manually reset object transforms (for example, using Alt+G to clear locations). Otherwise, the objects’ world positions are baked into the FBX, instead of being exported at a default origin (0, 0, 0). This workflow is a bit disruptive, as I prefer to keep objects spatially separated in the scene for clarity and ease of editing. When all objects are placed at the origin, it becomes difficult to work with them efficiently.

It would be very helpful to have an option in the Collection Exporter to export objects relative to the world origin, without modifying their positions in the Blender scene. This way, exported FBX assets would have transforms set to (0, 0, 0), while the scene layout in Blender remains unchanged.

Solution: Add to the transforms panels an option "reset individual transforms" or "set objects to scene centre" or “Reset transforms on export (non-destructive)”.

Such a feature would significantly improve workflows for game asset creation when "bulk exporting" with collections and reduce the need for manual transform resets before export.

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Development Status: Open

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lluc84
16 Apr 2026

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