Prompt when joining meshes with differently named uv maps
I think blender should prompt you when joining meshes with differently named uv maps.
This will prevent having to undo a step to stop the loss of one of the maps if you meant for them to be joined.
[join uv maps] , [keep both uv maps]
5 Comments
The UV Maps wont be lost if you make sure to name them under Object Data > UV Maps. If they both share the same name, they will be merged into that one UVMap.
* @MizManFryingP * yes that is the point, if they are different, prompt to merge them 'name them the same'
* @OldVamp * i think you might like it:
Join+ raw.githubusercontent.com/Zuorion/baddons/master/object_JoinPlus.py
Imo there should be option to join by order or by name.
I thought UV Map names were unique datablocks?