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  • Published 15 Aug 2020

Rebuild the Simple Deform Bend modifier or at least make an in depth tutorial explaining why it has to be so crazy.

That thing is illogical.

I understand we have to keep a lot of bad things for backwards compatibility but they should consider adding a brand new modifier just for bending that isn't so hard to use.

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Development Status: Open

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thinsoldier
15 Aug 2020

5 Comments

slowk1d

I understand your request, as I also think the way Simple Deform Bend is handled is massively weird, but I suggest you to expose better your point, explaining where the problems are, possibly introducing solutions, posting screenshots and mockups, etc. Otherwise, a request written like this it's very hard to get noticed by the community and/or the devs, and even harder to understand for new users that might not know Blender that well. I'm suggesting you this only because I know what you mean and I support the modifier's overhaul!

For instance: why there is only an option to change the bending axis (X, Y, Z) but not a rotation angle around that axis?

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koko_ze

If you're looking for a tutorial you should instead read the documentation.


In short: It does the specified operation along the axis you use

thinsoldier Author

* @Anže * Oh yes I have read that. I've also watched this: youtube.com/watch They are both a hell of a lot harder to understand than any video about bending objects in Maya or Modo, especially the total nonsense demonstrated at the 6 minute mark of that video.

koko_ze

* @thinsoldier * Well I never seen how Maya or Modo do the bending so could you provide some examples?

thinsoldier Author

* @Anže * I can't find a video demonstrating it working better at any arbitrary angle but this 50 second video shows how it doesn't suffer from the nonsense at the 6 minute mark of the earlier video I linked. youtube.com/watch

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