Add "Material ID" overlay for viewport
After seeing the usefulness of "random" color assignment for solid view objects I see a benefit in adding a similar feature for material IDs. Being able to clearly see different material assignments on an object would be greatly useful. This is especially true when multiple materials can look similar in preview and it's important to discern different ones.
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that is more or less what cryptomatte does in cycles, we just need it to be coded for eevee too.