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  • Published 2 Jul 2025

get rid of 8 UV map limit

Screenshot (337).png

can we get rid of this UV map limit. cause we can already add more UV map by joining two meshes so it makes not sense of having a limit anyway.

its not that necessary tho but it be good to have :)

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Development Status: Open

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UDAY
2 Jul 2025

5 Comments

zuorion

It's openGL limitation.

3
Lauloque

Source: Origin of UV map limit in blender? - Archive / Blender Development - Developer Forum

It seems that Vulkan doesn't have that limitation, so perhaps Blender will also remove its own limitation once fully switched to Vulkan.

That being said, and as mentioned in the above link, there doesn't seem to be user cases where more than 8 UV maps are even needed without a better and more performance-effective solution. Plus we have UDIM now.

1
UDAY Author

i maybe one of the few people who like to texture using blender and having more uv let u control where u want some particular image or texture to warp around on the object

drew_ab

Whenever UVmaps will become generic attributes this will be no longer an issue

costa

I think this might be a bug really, You can do it with attributes