get rid of 8 UV map limit
can we get rid of this UV map limit. cause we can already add more UV map by joining two meshes so it makes not sense of having a limit anyway.
its not that necessary tho but it be good to have :)
can we get rid of this UV map limit. cause we can already add more UV map by joining two meshes so it makes not sense of having a limit anyway.
its not that necessary tho but it be good to have :)
5 Comments
It's openGL limitation.
Source: Origin of UV map limit in blender? - Archive / Blender Development - Developer Forum
It seems that Vulkan doesn't have that limitation, so perhaps Blender will also remove its own limitation once fully switched to Vulkan.
That being said, and as mentioned in the above link, there doesn't seem to be user cases where more than 8 UV maps are even needed without a better and more performance-effective solution. Plus we have UDIM now.
i maybe one of the few people who like to texture using blender and having more uv let u control where u want some particular image or texture to warp around on the object
Whenever UVmaps will become generic attributes this will be no longer an issue
I think this might be a bug really, You can do it with attributes