Export material as baked images
For export options where the material can be included with the object (like FBX or glTF or Godot), it would be nice to have an option to bake shaders in the exported object's material. I think this would be especially helpful in cases like the Godot export where basically everything is supported (like texture, roughness, metalic, emmision, ambient occulision, etc) since it can get tedious to export each one separately for a lot of objects.
3 Comments
There are plenty add-ons for that already.
I can't find one anywhere. Could you give me a link to one?
inspirationtuts.com/material-baking-addons-for-blender-must-have/ But there are so many... These are not all. They don't need to be paid, there are free ones as well. Just search the web for "Blender bake Add-on" or somethingg similar.