Consistent light strength units in both lights and emission shaders.
Lumens or anything more intuitive than watts should be used for setting light strength in both lights and emission shaders.
Lumens or anything more intuitive than watts should be used for setting light strength in both lights and emission shaders.
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You imagine this like linking this values? I see more possibilites blender.community/c/rightclickselect/7zhbbc/