← All ideas
  • Published 30 Mar 2024

Align active bone to average vector operator

Currently we have align bones operator that aligns selected bones to the active one or it's parent, but there's no way to align a bone to average vector of multiple selected bones (without using a custom script).

Simple usecase example: align a tweaker bone along the tangent between two bones.

Here are two expected result examples using this operator (green bone is aligned bone the two other bones): blender_wKN9AzV011.png

0%

Development Status: Open

Upvote 0 Downvote 0
Tarox
30 Mar 2024

2 Comments

Lauloque

I can't try it right now, but perhaps something like two Copy Rotation constraints at 50% influence and maybe a specific blend mode can do the trick?

1
Tarox Author

Good idea! I am sure that will work, however doing it for 30+ bones per rig would be really tiring compared how easy it is to press ctrl+alt+a to have a bone aligned to the active one now :)