Align active bone to average vector operator
Currently we have align bones operator that aligns selected bones to the active one or it's parent, but there's no way to align a bone to average vector of multiple selected bones (without using a custom script).
Simple usecase example: align a tweaker bone along the tangent between two bones.
Here are two expected result examples using this operator (green bone is aligned bone the two other bones):
2 Comments
I can't try it right now, but perhaps something like two Copy Rotation constraints at 50% influence and maybe a specific blend mode can do the trick?
Good idea! I am sure that will work, however doing it for 30+ bones per rig would be really tiring compared how easy it is to press ctrl+alt+a to have a bone aligned to the active one now :)