Geometry nodes (idea for physics nodes)
Now that we got Geometry nodes, inside Blender.
I think it is a good idea, to include lots (say 50+ or so) of example recipes in it.
The next thing is probably particle physics, and that one currently has lots of usages. There should be ways to do the old things we're used todo in a simple way.
Maybe to do it easy, build pre-made groups (as in cycles node groups) that emulate as much as possible to current behavior. So we can make our explosions, boids, particle fluids, smoke, hair types as we used to do.
You-know-what, even the geometry nodes might benefit from premade groups.
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The asset browser is being worked on and just recently got support for nodegroups I believe. A while ago there was some push to get some standard assets in, but I guess that got delayed until the asset browser geys fleshed out more, and these will surely be added to it...