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  • Published 23 Sep 2021

Grease Pencil suggestion collection thread.

Add your suggestions here with a short description so we have an overview. This will help remove overlapping suggestions.

Here is what I have found so far:

  1. Better support for textured strokes as fills

Right now the only options seem to be to either: fill with a single color or use textured strokes and delete everything that spills over the lines, or use an extra layer with a mask.

For me the best result was to use the extra layer with mask.

What I would love would be if blender could recognize the outside and inside of the line strokes and/or a feature where textured brushes are cut off when they touch the lines. Maybe this could be accomplished by telling the line layer which layer is its fill layer. Like using the fill layer as the line layers child.

Or just a radio button that when ticked cuts off the textured brush on the other side of the line.

  1. Vertex Pen Tool

Vertex Pen where on can draw by adding points to where one clicks to create customizable lines. Less points means faster and easier animation. Similar to the poliline but with less points and integrated curve manipulation. This tool is very good for tracing sketches. In moho it is called "Add Point" and in animate it is called "Pen Tool".

  1. Toon boom like auto patch & grease pencil nodes like: youtube.com/watch

  2. Not being able to pick colors when using material with texture brushes sucks a lot.

Vertex colors work but are not as easily replaceable as material colors.

  1. Grease pencil objects used like “brush texture”. As another option not just pngs. Paining in the actual GP objects would allow us to paint small animated objects like blooming tree buds.

  2. Smooth out line thickness tool in sculpt. Atm we can only smooth the line but not the thickness we have to do that manually with the thickness tool.

  3. Brush texture size does not influence the brush size/ratio. Brush texture is resized and distorted when using non square textures for brushes.

  4. When linking a grease pencil object in another blender file disabling layers is not updated even if “outliner library operation reload” is used.

  5. Brush Texture variations with occurrence value. This would immensely help mimic pastel, watercolor, paint and more.

  6. Clean line cutting tool that splits the line by adding 2 points at the spot where the user cuts through. Deleting points or using the line cutting tool do not split the line right because they use the points to split a line. When one wants to split the line between points atm we have to create 3 points and then remove the point in the middle. That is too much work to just split a line.

  7. Tool to precisely add points on a line (vertex pen?), not just selecting 2 points and subdivide.

  8. Ability to fine tune how many points are repeated when drawing with a brush.

  9. Ability to change size of textures for brushes and spacing/overlap of the textures when drawn with the brush.

  10. Stamp brush that only adds one texture/point which can be resized.

  11. Enable Shader node system for GP materials.

Bugs: Using RMB merge or extrude on points in edit mode makes the selected points overlap visually when strength is not maxed out:

OverlapingStroke.png

I have not yet found a way to get rid of the overlap. Sculpt strength does not work.

100%

Development Status: Open

Upvote 2 Downvote 0
brah.rah
23 Sep 2021

3 Comments

alexmehler

lets start with the basics ....

a pen which can fill like a normal pen in reallife or a pen in a painting program..

bestelix

I get most of the points but to be considered by users and devs I think you should split them in different proposals and explain the functionality and design with more details. The practical way they will work within blender, with context and steps realy helps selling the idea.

brah.rah Author

That is a lot of work so I won't be able to do that for all the points soon. I'll start with what I think is quickest to implement and improves blender the most.