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  • Published 7 Dec 2021

we need mix z_dept or mist to 3d viewport real time as fog.

blender volume fog is weird color (not soo pure ) and flicker frequently .

maybe we can mix the z_dept or mist to 3d viewport realtime and able to change color mix mode like adding , multiply .

and in final render we can separate this render pass .

This way is usually being used in game engine as atmosphere fog or mix y_dept as hight fog

we have hoped this feature of a long time since 2.79 .

Screenshot - 2021-12-07 22.44.34.jpg

i try it base on material. but too complex to setup an complex scene. and lake y_dept output node.

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Development Status: Open

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hipda1
7 Dec 2021

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