we need mix z_dept or mist to 3d viewport real time as fog.
blender volume fog is weird color (not soo pure ) and flicker frequently .
maybe we can mix the z_dept or mist to 3d viewport realtime and able to change color mix mode like adding , multiply .
and in final render we can separate this render pass .
This way is usually being used in game engine as atmosphere fog or mix y_dept as hight fog
we have hoped this feature of a long time since 2.79 .
i try it base on material. but too complex to setup an complex scene. and lake y_dept output node.
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