Proposal: Fuse geometry modifier - as build-in Blender assets
Since Blender 4.5 and 5.0 provide new nodes suitable for fusing Geometry, I suggest Blender provide build-in Fuse geometry modifier, use Geometry node:
- Fuse Mesh: Use Mesh to SDF Grid node
- Fuse Normals: Use Set Mesh Normal node
- Fuse Material: Blending material of 2 or more fusing objects
Note: This can be 3 separated modifiers, or 3 functions in 1 modifier
(Example image just to clarify my Proposal)
1 Comment
There are two addons that share the same idea as my suggestion: Merge Master (by miccoli3d) and normalMagic (by SpaghetMeNot)