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  • Published 9 Jan 2026

Rigs for human base meshes

It'd be nice to have rigs built into the base meshes that people can use to start posing the avatars, without having to first rig and skin.

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Development Status: Open

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trusktr
9 Jan 2026

2 Comments

SpookyDoom

I'm a bit torn on this subject. The idea of basemeshes is to adapt them to what you need - remodel them, change their proportions etc. And as soon as this happens any rig that was on them is not useable any more. If you want to adapt a standard human rig to the basemesh topology then CloudRig and Rigify both have you covered with not much effort. And if you want a complex rig to check out for technical inspiration or how it's done then the resources on the Blender Site are there as well - Ellie, Rain, Storm ....

hissatsuneko

Yeah i can agree with that. i mean you could use build in rigify? or one thing you can do is use mixamo to skin it, and then the Mixamo addon to auto rig it. Both options are free