Mipmap Visualizer
It would be great if there were a way to visualize how large a texture needs to be for each element, making optimization easier based on that. If the DDS format were supported, this could potentially be handled with a single texture, but as far as I know, that hasn’t been added yet. In my previous film project, this was a huge help in Maya, we could predict the required texture sizes based on the camera position, so we didn’t have to create unnecessarily large textures during texturing. This would also be incredibly useful in the game industry in many situations.
4 Comments
Blender does support DDS in EEVEE
only eevee?
Yes, mipmaps are a little more tricky in pathtracer and not yet implemented in Cycles.
Link: Cycles: texture cache and mipmaps #68917 opened 6 years ago
Opened 6 years ago, but with recent activity up to last week indicating some work towards it would be started as of next months! \o/