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  • Published 8 Oct 2020

Make gizmo stick to selection when armature's On Cage is on

When you want to edit a mesh that is bent by an armature, you activate the Armature modifier's On Cage option. Yet, when you do so, the gizmo, instead of sticking to the selected vertices, stay where the vertices were if they were not affected by the armature. It makes the edit tedious, it would be much more convenient and logical to have the gizmo stick to the new position!

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Development Status: Open

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moonboots
8 Oct 2020

1 Comment

wvolbers

yes that is annoying, would be nice if the individual centre is displayed there and the deformer is taken into account... I help with this setting then I have at least a little more reference to the changed area. Nevertheless, there should be this possibility.{attachment workaroundJPG}