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  • Published 13 Feb 2019

Alembic import: append to existing

Hello again,

It would be great if when you import an alembic file, you could have the option to append the alembic caches to existing geometry in a blender scene. It's a pretty common workflow to import animated alembic files into a software package to attach it to shaded geometry. Basically using alembic files as point caching. Currently you have to attach a transform cache to a mesh and link it manually to an alembic file, it becomes pretty impossible to work efficiently if you have to do this manually when you have a complex character made up of hundreds of pieces. If the alembic import had a simple checkbox that would perform a check in your blender scene and append alembic caches automatically to existing geometry based on naming for example, it would open up a lot of possibilities. You could do your animation anywhere and then use blender as a shading and rendering tool.

Does something like this exist?

Cheers.

Matt

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Development Status: Open

Upvote 11 Downvote 0
matt.clouddata
13 Feb 2019

4 Comments

___nk

No news on this?

___nk

That should be a priority.

not only animation, but also for simulation

* @CHAN * here's another subject about motion blur on Alembics:

blender.community/c/rightclickselect/s9cbbc/motion-blur-on-alembic-caches-in-cycles