'Add Brush' for Sculpt Mode
I'm breaking this idea of another post
Another brush would be an Add Brush, which I called Foam Brush in some post. It would be similar to the ZBrush brush in 2.5D mode, but acting in 3D. ZBall would be another good comparison, if we are to draw straight lines instead of the free paint option. By painting only one point the result would be the addition of a sphere.
Below we can glimpse a method of adding 3D volumes guiding the shape by strokes and curves.
3 Comments
Here is the problem. If you will spam spheres, they will make a lot of inner topology, that is hard to clean. 2D is immune for it, because it have only «surface». Voxels immune for is, because they have volume and inner grid. Also it is easy to fill caverns and bubbles. Surface sculpting will suffer of such sphere-spam.
ATM you can use metaballs for fast prototyping. They are balls, they merges seamless etc… Very powerfull thing.
* @ Vyacheslav * I believe using quality dynamic boolean would solve this
* @thiagocavalcantecarvalho * For sculpting voxels or or boolean with local VDM-remesh will work good. Now try Booltool or something like this.