← All ideas
  • Published 8 Jun 2020

Simple Transform Modifier

Is this already part of the philosophy of Everything Nodes? Forgive me if so, or if this already posted.

A modifier, providing basic transformations of the mesh (Loc Rot Scale), with the option of a pivot-object , weighted by vertex group.

A very generally applicable tool, It would be a significant contribution to a minimal and complete interface to modeling and animation in Blender .. many of the existing deformation modifiers could be implemented by using it. .. beyond those, the sky's the limit.

83.3%

Development Status: Open

Upvote 5 Downvote 1
rbettsx
8 Jun 2020

3 Comments

CUBEinTHEmiddle

Hi, do you have an example of a workflow for this modifier? I'm just curious. :)

1
CUBEinTHEmiddle

Perhaps procedural workflows would be a use case for a modifier like this.

jerzy.gorski.art

That's what constraints are made for. And there is already a constraint for that