Simple Transform Modifier
Is this already part of the philosophy of Everything Nodes? Forgive me if so, or if this already posted.
A modifier, providing basic transformations of the mesh (Loc Rot Scale), with the option of a pivot-object , weighted by vertex group.
A very generally applicable tool, It would be a significant contribution to a minimal and complete interface to modeling and animation in Blender .. many of the existing deformation modifiers could be implemented by using it. .. beyond those, the sky's the limit.
3 Comments
Hi, do you have an example of a workflow for this modifier? I'm just curious. :)
Perhaps procedural workflows would be a use case for a modifier like this.
That's what constraints are made for. And there is already a constraint for that