pebble texture
In Blender, when a square image texture is scaled down too much, it can result in a tiling effect with repetitive patterns.
If a Voronoi texture is used as coordinates and then randomly rotated, it can help to mitigate the issue to some extent.
I'm thinking, would it be possible to create a kind of random distribution node that scatters the texture like particles?
Or something similar to Photoshop's content-aware fill, where the gaps between the distributed elements are also filled in a seamless manner.
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Curtis Holt had some custom nodes made for this. It's paid, but his videos explain pretty well hot it works: