Bake Cycles Displacement
I am one of many procedural artists that make landscapes and terrains using procedural displacement textures. But eventually, when it comes to using those, it gets really tricky since:
- You can't see it in solid shading mode, and only in Cycles rendered mode, which is pretty laggy and tough to use, especially when you have a huge generated landscape with 100+ nodes.
- Particle systems ignore the displacement.
- You can't use it in Eevee
We need the ability to bake the displacement into the geometry or a shape key. Thanks.
P.S. of course, there are workarounds having various disadvantages like baking into an image texture using MapRange, which requires a UV map and only allows for 256 "steps" due to bitdepth.
some people suggested baking to EXR and yes, it's a better option, but not that much since you still need UV maps
I think this is a lack of an essential feature expected to be there out of the box by everybody that jumps into blender.
1 Comment
Displacement to geometry would be a game changer, especially if it can be used as a modifier without having to bake the texture.