Retopology borders based on polygroups (Similar to Zbrush)
Hello guys. I would like to propose a feature that would allow the user to have the ability to use a polygroup as a data basis for the retopology.
This would probably make the retopology workflow much faster and cleaner. I believe there are no work arounds currently blender that is somewhat close to this feature.
4 Comments
A 30-minute video of another application really doesn't give Blender users or developers a really clear understanding of what you want to have added in Blender and how it should work in Blender's interface.
Please be more specific in what you're proposing.
* @Jason van Gumster * I will try to redo it.
* @Jason van Gumster * I feel you guys need to make one sticky post if possible with your lighting talk video, that will help people on how to make feature requests without being vague, at least makes it more visible to as many as possible.
* @Cobra * Thing is, this site is more for developed ideas. The other site devtalk.blender.org is more suited for loose requests like that.