Add basic import image as plane feature by converting image based empty to plane.
Object > Convert to > Image Plane from Reference Image. (and don't apply scale, leave the scale values at whatever distorts a square plane to the right aspect ratio so we can use that info later if needed)
And/Or allow snapping to the corners of the reference Image so we can manually snap a plane to be the correct aspect ratio/size.
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I want to be able to drag an image from the desktop into the 3D viewport to make a textured plane that can detect alpha transparency.