Denoise Bake results after extending borders
Currently the baking result are denoised first , then the margin/borders are extended, this results in black pixels leaking into the uv islands
the workaround is to render with denoise off and then do manual denoise with the compositor (basically the old method 😭)
blender.stackexchange.com/questions/245239/blender-3-0-bake-combined-uvmap-border-lines-problem
tested on 4.1 alpha
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