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  • Published 12 Oct 2023

Denoise Bake results after extending borders

Currently the baking result are denoised first , then the margin/borders are extended, this results in black pixels leaking into the uv islands

the workaround is to render with denoise off and then do manual denoise with the compositor (basically the old method 😭)

blender.stackexchange.com/questions/245239/blender-3-0-bake-combined-uvmap-border-lines-problem

tested on 4.1 alpha

denoise.png

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Development Status: Open

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v_prime
12 Oct 2023

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