When you are reviewing materials in a complex scene sometimes is easy to forget that a object particularly is made from two or more materials. Of course you will end up realizing this after a while. But with some minimal UI you will notice immediately. It would have been helpful to me on some projects
Show in the shader editor how many slots exist for the active object in a simple, direct way.
For example for an object currently using 3 slots:
4 Comments
When you are reviewing materials in a complex scene sometimes is easy to forget that a object particularly is made from two or more materials. Of course you will end up realizing this after a while. But with some minimal UI you will notice immediately. It would have been helpful to me on some projects. Thanks for asking!
But why tho
When you are reviewing materials in a complex scene sometimes is easy to forget that a object particularly is made from two or more materials. Of course you will end up realizing this after a while. But with some minimal UI you will notice immediately. It would have been helpful to me on some projects. Thanks for asking!
Gotcha. You can edit your proposal to include that in it instead of making a comment. Might make it easier for others to see it, because if people aren't interested in the proposal then they probably won't bother reading the comments.