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  • Published 21 Feb 2021

Travel animation layers, like weapons in fps games.

You know, since Quake 2 we have in fps games 2 keys, to go to previous/next weapon in games.

I would love to have 2 shortcuts, to go to the next/previous filled bone layer, so I would travel my bone layers without having to press anything with the mousecursor. It would increase the workflow a lot.

Captura de pantalla (562).png

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Development Status: Open

Upvote 1 Downvote 2
jose.antonio.molinero.reina
21 Feb 2021

3 Comments

mikolas.fiser

Most rigs just make their own selection buttons which is waay more convinient. However this layer view is really strange and needs updating nonetheless.

1
Lauloque

* @mikolas.fiser * Yup, plus it's not really usefull in production and is since 2.8 a legacy of the old layers system. Most Blender productions I've seen so far use alternatives like the Bone Layer Manager addon that offers way more control and create the UI you need. Some prods even create their own picker & layer systems.

jose.antonio.molinero.reina Author

* @mikolas.fiser * You think is more conveninent to have to press a button with the mouse? When I'm animating, I just want to focus on selecting bones, in the 3d viewport. Then, if I need to jump to another layer, to have to place the mouse cursor on the button, and abandon the character area, makes me lose speed. If I could jump to the next or prev layer with shortcuts, my mouse would be right on where it needs to be... in the character's bones. Not having to go to other part of the screen. And I don't care if you prefer to use addons, or custom user interfaces, to make the layers look better, or more organized. Im talking about keeping the mousecursor on the character's bones, and change layers with keys, to gain speed.