Keep vertexes selection active while going to another keyframe (edit mode)
Hello, Let's say I have a character with an hat.
I select the vertexes for this hat, move it a little, then go to the next keyframe. But on that next keyframe, my vertex selection is lost.
It would be a nice workflow thing to keep the selection active, so I could animate my hat very quickly.
I know that you can assign a vertex group (or put the hat on a different layer); but this requires some organisation = more time.
Since I guess that every vertex has an ID, this should be doable; and I don't see any downside at it.
What do you think ?
1 Comment
But why is lost? Can you record your steps? Can be more clear. I made experiemnt and don't know when is lost. Which blender? 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash:
rB02948a2cab44