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  • Published 20 Sep 2026

Visibility control in viewport

I would like to disable a lights wireframe representation in the viewport without also disabling its influence.

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Development Status: Open

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steven043
20 Sep 2026

1 Comment

pxy-gnomes

Hello, Blenderfellows.

I can confirm this is Visibility issue with Light Objects is 'unbelievably' frustrating during Scenes' Workflows in current Blender. I'm sorry for the bold expression; I don't want to be rude!😹but the current experience at least I have with this issue is really annoying —something that I believe should be improved in core Blender eventually.

The problem, is that in more complex Scenes, Light Objects' Wireframes and their Gizmos can be VERY LARGE; so they keep getting in front of the Selections we're making, furthermore they tend to block clear vision for visualizing concrete stuff in the Scene.

Yes, there are some workarounds, but they are far from ideal. For example: there is the Extras Option ⇽ Overylays Popover Menu ⇽ Header Region ⇽ 3D Viewport Editor; it is currently problematic though, because it DOES deliver the Light Objects' Wire Hiding, and we can even Assign a handy Shortcut for that Option, HOWEVER, it ALSO Hides Empty Objects' Wires and Camera Objects' Wires —both situations being potentially very detrimental to Scenes' Workflows to be fair, since very often, we want to be able to see one or more categories, while not others(/another). The Light Objects are particularly delicate though, since Hiding the Light Objects themselves, or changing various other Light Object -related Vilisibility features, will Disable their Light sources as well! This is why Light Objects' Wire should be a priority.

So, maybe what we need, is to analyse the "Extras" Option, and make it into an Extras Option but ALSO as a new Panel, in which we have the dinstinctive (Sub-)Options for the content that we really want to be Visualizing or not, in a more Customizable way. So, at least, we should have, as those 'Sub'-Options:

  • Light Objects' Wires
  • Camera Objects' Wires
  • Empty Objects' Wires
  • Extra Objects' Wires (I don't know the remainging categories, sorry)

And, to be fair, a generic Name such as "Extras", as it is currently in Blender, can be a pretty confusing Naming for such fundamental Visibility features (I even forgot the Option existed, I had to check!). Perhaps we should call it: "Object Wire" Option instead? or something on that direction?

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