Optimize render for animations (repeated keyframes)
Blender not optimize the render process when frames are this same (for avi, etc).
For example movie where are 60 key frames and 1-30 is different (doors are opened in car as example) and next from 30-60 keys is time lag to give some view (as opened and closed) as this same key frames, made situation that this sames key frames are rendered image by image in case that each can be copied from base 30keyframe. But render for each consuming time.. as wasted in my opinion.
Also request touching:
Also user have information:
51 frames left
- should be next to progress bar in other way this info can be missed and doing dissonance.
In relation to the request as example should exist info that omitig 30 key frames as repeated or add info as
30 to repat
to copy as ready
3 Comments
Use the loom addon for rendering only animated frames. And never output renders as video files unless for quick preview, that's the industry workflow.
I see.. it was.. but different post named. faster rendering by copying exact frames Looks some of often repeated questions should be some table of suggested addons or added to blender as default.
IDK how the BF decides to include or not an addon in Blender, or at least it seems obscure and unpredictable to me.