Multiple input in add shader node as in the join geometry node
Working on a procedural sky i used 5 add shader node, having a multiple input would be useful to use less node and have nodetrees less messy.
Working on a procedural sky i used 5 add shader node, having a multiple input would be useful to use less node and have nodetrees less messy.
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A lot of places I think would benefit from the multi-input sockets like the math node Add / multiply as well