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  • Published 24 Aug 2021

Viewer Node

viewer node.png

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Development Status: Open

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mahdi
24 Aug 2021

8 Comments

tom12

I quite like the way that substance designer handles this. You can click on any node in your tree to see its output as though it were the final node in the tree. Would be nice to see this feature in blender too.

1
alexisb38

How would you handle texture coordinates ? forcing a UV plane (which is what I suppose your illustration represents) doesn't make a lot of sense for any object or worldspace based textures. This is the strength of the node wrangler shortcut, it displays the state of the node tree at any point on your actual mesh. The downside that I see to the node wrangler workflow is that you have to remember to reconnect your final node to the material output once you are done tweaking it.

1
tom12

I see what you are saying but like other tools in blender people would just have to learn the limitations of it. Perhaps the viewer could support different previews too such as a sphere or a simple volume for quick testing.

slowk1d

I understand what you want, and i agree with it, but it should be a window inside every node, imagine adding this to every other node in the tree, for every material.

1
mahdi Author

We do not need to put a Viewer for each node. Sometimes we want to see what the combination of several nodes looks like and it may not be possible to see it on Viewport (with node wrangler).

1
slowk1d

What I'm saying is that it's time that every node in Blender has a viewer window on it, for textures, color corrections etc., like every other 3d software. Basically what The Node preview add-on does, but implemented in Blender.

1
mrajendra2150

Download node preview addon, it shows each node preview at the top of the node.