Import fbx animation to an existing Armature?
Working mainly with FBX files, and how is this still impossible to import an fbx animation to an existing armature? I tried using action editor to select animation's armature action, but it will only work if animation's armature will have same tpose as your main armature.
3 Comments
It's not just an FBX issue, Blender can't easily target a new data to an existing asset.
I dream of a day where we can do like in Unreal Engine, importing an asset allows you to chose if you want to import the contained model/material/texture/animation or use existing one.
This would reduce data loads significantly and remove a lot of cleaning afternoons.
Is there a way to create a retarget map in Blender? When you import the FBX into an armature, will it ask for a 'retarget map' something like : Bone001 = Head_Bone , Bone002 = Clavicle_bone , etc ?
AFAIK not out of the box, you need addons like Rokoko for that.