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  • Published 5 Jan 2017

Smooth normals weighted by face area

Smooth shading mode which weights face normals based on face area, giving larger faces more influence. ![]( pasteall.org/pic/show.php ) This would significantly reduce the need to add extra supporting geometry in order to get flat faces, which is especially important for game assets where every vertex counts. [Also see this answer on B.SE ]( blender.stackexchange.com/a/70347/599 ). ---- In case you are wondering, the example in the gif was created by manually editing the normals with the blend4web addon.

1bVoUaa.gif

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Development Status: Open

Upvote 3 Downvote 0
gandalf3
5 Jan 2017

3 Comments

brentliu131

Y.A.V.N.E Plugin already does this fairly easy. Doesn't work with bevel modifier though.

rgtresd

We need this

frederico4d

The bevel modifier already rocks but this would be awesome!