Make "align rotation target" in the snap function work with, Empty center , Bone rotation and Mesh object Origins
Even if "align rotation target" is turned on , current Snapping function can only gets the position of Empty center and Bone position . We can't get the quick snap of rotation on these.
And Current Mesh Object Origins are unsnap-able.(EX: Mesh A origins snap Mesh B origins . "Align selected to active" function don't work with edit origins )
I know we have plenty of work around at the moment . Constraint , Parenting , Some Power script , align transform tool ...native blender function....U name it . But none of those beats a simple native quick blender Snap
Not sure If this is a bug or new feature. If u like to have these implemented or fixed please vote up.^^
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