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  • Published 30 Apr 2021

Make "align rotation target" in the snap function work with, Empty center , Bone rotation and Mesh object Origins

Even if "align rotation target" is turned on , current Snapping function can only gets the position of Empty center and Bone position . We can't get the quick snap of rotation on these.

And Current Mesh Object Origins are unsnap-able.(EX: Mesh A origins snap Mesh B origins . "Align selected to active" function don't work with edit origins )

I know we have plenty of work around at the moment . Constraint , Parenting , Some Power script , align transform tool ...native blender function....U name it . But none of those beats a simple native quick blender Snap

Not sure If this is a bug or new feature. If u like to have these implemented or fixed please vote up.^^

status projects.blender.org/blender/blender/issues/108711

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Development Status: Incomplete

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Nick2321
30 Apr 2021

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