← All ideas17 Sep 2018MickHanksOpenShading and TexturesUser InterfaceMickHanks19851985Alex-DAlexisAnthonyGuiziouAwkBabaJanCristsoftCyanBCDB3DDenisHectorDubonIIIFGIIIIfimXshtV9FDuHDI1RhzLexi4Luis.BurdalloNick2321RockbardS1lverCr0wSPYReoxSir_WaffleTTNKTheRealOwenVikabrahamcastillaafekayandreklingandrematomerandyp.123aryeramatybestelixbillyjonsmithbnzscanapylbbcarl.erik.tengesdalcrantiszdanielpaulus90dawidrys26ddinhddoongdfcuellardpdpforlifeemil.assarssonfabiocroldanferranmartinezclarianjosebakannegantisaikevan.cresskolovedlluc84lopoisaacmarcusmasinisa89mayankjainmviteganokipaikeogonekolegkrasnovorustammanapovplm.mptechrabatin.dominikrbx775rengglisebastianmroyshqsilexslykdrakotemeddixtxoxan2622yasharjkzekrom333zzzzzig
Gosh this would be helpful to see a thumbnail of the texture
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Development Status:
Open
Upvote72Downvote1
M
MickHanks
17 Sep 2018
9 Comments
L
Luis.Burdallo
I totally agree to quickly spot where the right texture is. Currently available in many applications including C4D which didn't even have a node system before. One thing I always wanted to have too in the image texture node is to be able to scroll through textures in the folder with simple arrows. Next and Prev texture.
*
@simon.wendsche
* Sorry I saw this message so late. Thanks a lot for making it and letting us know.
m
marcel.quintas
There is a similar request
here
. This should be considered together.
k
koloved
++++++++++++++++++
p
petr.pluhacek
Absolutely, Yes! :-)
D
DB3D
great idea , bu may need more computer power ?
L
Luis.Burdallo
@dodododorian:
It can take some computer power if it needs to create thumbnails of noise textures and other procedurals but for those rasterized images are everywhere in Blender already. The only place you don't see them is right in the node editor. But even though procedurals are also visible in other sections like, for instance, adding a displace noise texture where you can see it real-time updated. So now you just need to move that function over to the node editor. Maybe not as simple as I am saying.
9 Comments
I totally agree to quickly spot where the right texture is. Currently available in many applications including C4D which didn't even have a node system before. One thing I always wanted to have too in the image texture node is to be able to scroll through textures in the folder with simple arrows. Next and Prev texture.
I have written an addon that implements this feature, it is available on the blender market: blendermarket.com/products/node-preview
* @simon.wendsche * Sorry I saw this message so late. Thanks a lot for making it and letting us know.
There is a similar request here . This should be considered together.
++++++++++++++++++
Absolutely, Yes! :-)
great idea , bu may need more computer power ?
@dodododorian: It can take some computer power if it needs to create thumbnails of noise textures and other procedurals but for those rasterized images are everywhere in Blender already. The only place you don't see them is right in the node editor. But even though procedurals are also visible in other sections like, for instance, adding a displace noise texture where you can see it real-time updated. So now you just need to move that function over to the node editor. Maybe not as simple as I am saying.
Perfect