Option to use the old Press[X]=Global orientation,Press[X][X]=Normal/Other orientation
As of 2.80, by default, if you have an orientation other than Global selected, pressing an axis key like X,Y or Z after a transformation, will use the axis of the selected orientation, and pressing that key twice, like XX, will use that axis in the Global orientation.
The opposite was true in 2.79, the Global orientation was always used after the first press, and the custom orientation after the second.
I propose to bring this back as an non default option, but easy to toggle. It would a toggle be located under the Keymap preferences with all the other keymap options.
There's nothing wrong with the newt way of doing it. It's nice and it makes sense. But I still would like the option to use the old approach, I just can't get used to the new one 😅
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