Disable rounding / define precision on edge length measurement viewport overlay
The viewport overlay edge length measurement tool seems to round to a precision of three digits. This is not coherent with other measurement tools like the drawing measurement tool, which by default shows a lot more precise length measurement value (6 digits). There should be either a way to define the precision displayed, or at least use the same high precision in all length measurement tools (and potentially all area/angle measurement tools as well).
4 Comments
This is incredibly important for CAD purposes!
* @Dion Moult * AFAIK Blender is not one CAD, was designed and develop to be one
artisticappAFAIK Blender use float math precision instead 64bit or more with special very accurated precision library used in CAD apps. This mean that number smaller than 0.00001 and greater than 65535 will be rounded and approximated when used in same scene
upvoted so this could ensure consistency across the measurement tools