Direct Integration of Particles with Rigid Body Dynamics
I wanted to kindly suggest a feature that I believe would be highly valuable: direct integration of particle systems with rigid body dynamics. Currently, while it’s possible to achieve this through workarounds such as converting particles to rigid bodies, baking simulations, and manually animating visibility and activation, these methods can be complex and time-consuming, especially when dealing with a large number of particles.
A more seamless and native solution for combining particle systems with rigid body physics would greatly enhance both workflow efficiency and creative possibilities for users.
1 Comment
you can add "collision" to rigid body object. x.com/dokerb3d/status/1925160254431457397