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  • Published 25 Aug 2022

Option to apply scale for bone animation keys

When import mocap animations, we sometimes see Armature object scale changed.

For bone rotation it not matter. but if some bone include bone location value as animation key, we need to modify each bone transform curve, after apply scale to easy re-target animation.

It seems not so difficult when it only use hip or root transform, but if the animation use location for many bones, we need to edit curve one by one. I think these process is unnecessary steps, if there is option which run function to apply scale for animation transforms correctly.

Actually there are quite a few topic or question, about this issue in web, but they describe ways how to edit curve etc. so I suppose there seems no add on which can auto-apply scale for import animation correctly. I may hope blender offer such option as default for animation tool.

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Development Status: Open

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fun2tax
25 Aug 2022

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